Urban Fantasy / Mystery / Horror
Emma Lee Raines sees dead people
Proprietor of the Eternal Slumber Funeral Home, Emma Lee can see, hear, and talk to ghosts of murdered folks. And when her high school nemesis is found dead, Jade Lee Peel is the same old mean girl—trying to come between Emma Lee and her hot boyfriend, Sheriff Jack Henry Ross, all over again.
There’s only one way for Emma Lee to be free of the trash-talking ghost—solve the murder so the former prom queen can cross over.
But the last thing Jade Lee wants is to leave the town where she had her glory days. And the more Emma Lee investigates on her own, the more complicated Miss Popularity turns out to be. Now Emma Lee will have to work extra closely with her hunky lawman to get to the twisty truth.
Science Fiction / Fantasy
Worse yet, the pilgrimage has disturbed an ancient power – and the earth is crumbling in its grip. As the ground shakes and the crows gather, the final reckoning promises to unite the living and the dead in a battle for the land itself.
One way or another, blood debts will come due, Elim will face his judgment, and the World That Is will be forever changed.
‘Clearly written and engaging.’
Publishers Weekly on One Night in Sixes
‘A thrilling ride.’
Geek Chic Elite on One Night in Sixes
It’s Christmas and time for the first (and almost certainly last) St Mary’s Annual Children’s Christmas Party – attendance compulsory, by order of Dr Bairstow. Discovered practising his illegal reindeer dance and poo-dropping routine, our hero, along with fellow disaster-magnets Peterson and Maxwell, is despatched to Anglo-Saxon England to discover the truth about Alfred and the cakes.
In his own words, our hero reveals Major Guthrie’s six-point guide to a successful assignment and the Security Section’s true opinion of the History Department. And of historians in general. And of one historian in particular.
And, just to be clear, it is time travel, for God’s sake. Forget all that pretentious ‘investigating major historical events in contemporary time’ rubbish.
This is history without the capital ‘H’. Because this is the way the Security Section rolls!
From critically acclaimed author Laura Bickle (Dark Alchemy) comes the first novel in the Wildlands series, NINE OF STARS. Longmire meets Patricia Brigg’s Mercy Thompson in this exciting new series that shows how weird and wonderful the West can truly be.
Winter has always been a deadly season in Temperance, but this time, there’s more to fear than just the cold…
As the daughter of an alchemist, Petra Dee has faced all manner of occult horrors – especially since her arrival in the small town of Temperance, Wyoming. But she can’t explain the creature now stalking the backcountry of Yellowstone, butchering wolves and leaving only their skins behind in the snow. Rumors surface of the return of Skinflint Jack, a nineteenth-century wraith that kills in fulfillment of an ancient bargain.
The new sheriff in town, Owen Rutherford, isn’t helping matters. He’s a dangerously haunted man on the trail of both an unsolved case and a fresh kill – a bizarre murder leading him right to Petra’s partner Gabriel. And while Gabe once had little to fear from the mortal world, he’s all too human now. This time, when violence hits close to home, there are no magical solutions.
It’s up to Petra and her coyote sidekick Sig to get ahead of both Owen and the unnatural being hunting them all – before the trail turns deathly cold.
As the Kressind siblings pursue their fortunes, the world stands upon the dawn of a new era, but may yet be consumed by a darkness from the past.
Industry and magic, gods and steam-power collide in the epic sequel to The Iron Ship.
Investigating a series of violent raids by a mysterious predatory species, Captain James T. Kirk discovers that these events share a startling connection with the First Federation, a friendly but secretive civilization contacted early in the USS Enterprise’s five-year mission. Traveling to the First Federation in search of answers, the Enterprise suddenly comes under attack from these strange marauders. Seeking refuge, the starship finds its way to the true home of the First Federation, an astonishing collection of worlds hidden from the galaxy beyond. The inhabitants of this isolated realm are wary of outsiders, and some accuse Kirk and his crew for bringing the wrath of their ancient enemy down upon them. When an attempt to stave off disaster goes tragically wrong, Kirk is held fully accountable, and Commander Spock learns there are even deeper forces that threaten this civilization. If Kirk and Spock cannot convince the First Federation’s leaders to overcome their fears, the resulting catastrophe could doom them all!
by Sandy Schofield
Welcome to the former penal colony of Charon, where a labyrinth of underground tunnels offer shelter to an Alien hive. Professor Ernst Kleist rules—a paranoid tyrant whose speciality is making humans disappear. Captain Joyce Palmer is bound for Charon. Only she and a few hand-picked Marines can stop Kleist in his tracks. Only they can stop the professor’s most insane creation—the Rogue.
by S.D. Perry
On the space station Innominata the infamous Dr Paul Church has built a maze of tunnels. Church is hiding the results of his latest experiments. His aim: to bring human and Alien together as one being. Colonel Dr Tony Crespi has one ambition—to work with Church. But one by one the men on Innominata have been dying in the attempt to meld Alien and man. When Crespi finds his way to the heart of the labyrinth he discovers a chamber of horrors—will he ever be able to find a way out?
The Twelve Kingdoms rest uneasy under their new High Queen, reeling from civil war and unchecked magics. Few remember that other powers once tested their borders—until a troop of foreign warriors emerges with a challenge . . .
Jepp has been the heart of the queen’s elite guard, her Hawks, since long before war split her homeland. But the ease and grace that come to her naturally in fighting leathers disappears when battles turn to politics. When a scouting party arrives from far-away Dasnaria, bearing veiled threats and subtle bluffs, Jepp is happy to let her queen puzzle them out while she samples the pleasures of their prince’s bed.
But the cultural norms allow that a Dasnarian woman may be wife or bed-slave, never her own leader—and Jepp’s light use of Prince Kral has sparked a diplomatic crisis. Banished from court, she soon becomes the only envoy to Kral’s strange and dangerous country, with little to rely on but her wits, her knives—and the smolder of anger and attraction that burns between her and him . . .
Praise for The Mark of the Tala
“Magnificent…a richly detailed fantasy world.” —RT Book Reviews, 4½ stars, Top Pick
“Well written and swooningly romantic.” —Library Journal, starred review
Life has never been smoother for Tarot-reading artifact hunter Sara Wilde. With a worldwide criminal organization at her beck and call, she can finally secure the safety of the youngest and most vulnerable members of the psychic community. Sure, she’s been banged up a little, and the Magician’s most recent attempts to heal her turned her temporarily immortal. But otherwise…things are coming up roses.
Then Sara discovers an enclave of psychic children whose DNA has been dangerously altered, making them the hottest targets on the planet for traffickers. A new strain of technoceutical drugs is flooding the arcane black market, and powerful Connecteds, the Arcana Council, and even Interpol are intent on discovering its source. To protect the children and her House, Sara joins the hunt. What she discovers, however, causes her to question everything she knows about the war on magic and her own deeply-buried motivations.
Still reeling from those revelations, Sara reluctantly partners with the Magician to find and retrieve the most elusive member of the Council, the Hanged Man. Working together far too closely for comfort, Sara learns a series of startling truths about the mercurial, exasperating, and manipulative Magician—including one secret that could finally give her the answers she most craves…if it doesn’t destroy her first.
The hits just keep on coming when you’re FOREVER WILDE.
Young Adult / Middle Grade
Seventeen year-old Britta Flannery is at ease only in the woods with her dagger and bow. She spends her days tracking criminals alongside her father, a legendary bounty hunter—that is, until her father is murdered. The alleged killer is none other than Cohen Mackay, her father’s former apprentice. The only friend she’s ever known. The boy she once loved who broke her heart.
She must go on a dangerous quest in a world of warring kingdoms, mad kings, and dark magic to find the real killer. But Britta wields more power than she knows. And soon she will learn what has always made her different will make her a force to be reckoned with.
From critically acclaimed author Stacey Lee, an evocative novel about a teen aroma-expert who uses her extrasensitive sense of smell to help others fall in love—while protecting her own heart at all costs—perfect for fans of Lauren Myracle and E. Lockhart.
Sometimes love is right under your nose. As one of only two aromateurs left on the planet, sixteen-year-old Mimosa knows what her future holds: a lifetime of weeding, mixing love elixirs, and matchmaking—all while remaining incurably alone. For Mim, the rules are clear: falling in love would render her nose useless, taking away her one great talent. Still, Mimosa doesn’t want to spend her life elbow-deep in soil and begonias. She dreams of a normal high school experience with friends, sports practices, debate club, and even a boyfriend. But when she accidentally gives an elixir to the wrong woman and has to rely on the lovesick woman’s son, the school soccer star, to help fix the situation, Mim quickly begins to realize that falling in love isn’t always a choice you can make.
At once hopeful, funny, and romantic, Stacey Lee’s The Secret of a Heart Note is a richly evocative coming-of-age story that gives a fresh perspective on falling in love and finding one’s place in the world.
The explosive final novel in the Endgame trilogy. Two keys have been found. The strongest Players are left. One final key remains to win Endgame and save the world.
For Sarah, Jago, Aisling, Maccabee, Shari, An, and Hilal, Endgame has reached its final phase. The third key, Sun Key, is all that stands between one Player saving their line—or perishing along with the rest of the world. And only one can win.
West Bengal, India: Maccabee is Playing to win. He has Earth Key and Sky Key and he is determined to find Sun Key. But in Endgame, fate can turn in the blink of an eye. He must Play carefully. He must watch his back.
Kolkata, India: An Liu is Playing for death. His goal: stop Endgame, and take the world down with him.
Sikkim, India: For Aisling, Sarah, Jago, Shari, and Hilal, their mission is to stop Endgame. Sun Key must not be found.
No matter what they’re Playing for, all of the remaining Players have one thing in common: they will end the game, but on their own terms.