Readers of Blake Crouch’s DARK MATTER and Wesely Chu’s TIME SALVAGER will love Liana Brooks’ DECOHERENCE–the thrilling, time-bending conclusion to the Time & Shadow series!
Samantha Rose and Linsey MacKenzie have established an idyllic life of married bliss in Australia, away from the Commonwealth Bureau of Investigation, away from mysterious corpses, and—most of all—away from Dr. Emir’s multiverse machine.
But Sam is a detective at heart, and even on the other side of the world, she can’t help wonder if a series of unsolved killings she reads about are related—not just to each other, but to the only unsolved case of her short career.
She knows Jane Doe’s true name, but Sam never discovered who killed the woman found in an empty Alabama field in spring of 2069. She doesn’t even know which version of herself she buried under a plain headstone.
When Mac suddenly disappears, Sam realizes she is going to once more be caught up in a silent war she still doesn’t fully understand. Every step she takes to save Mac puts the world she knows at risk, and moves her one step closer to becoming the girl in the grave.
After discovering the secrets to the Gaalderkhani tiles—ancient computers that house not just memories, but untold destructive force—Caitlin O’Hara’s son gets accidentally thrust back in time. In order to save him she must master the power of the tiles and figure out what the Gaalderkhani’s modern relatives are searching and killing for. Can she put the pieces together and bring her son back home again?
In the exciting finale to their acclaimed paranormal series that’s been praised as “a real page-turner” (New York Live) and for “fans of Douglas Preston and Lincoln Child” (Publishers Weekly), Gillian Anderson and Jeff Rovin pull out all the stops in The Sound of Seas. This is a novel that will not disappoint.
The Wall Street Journal bestselling sequel to The Last Girl.
Zoey is not the woman she once was. She’s watched her friends die at the hands of their captors, been hunted, and returned from the brink of death. Now she must find the truth about who she is.
In search of the family she never knew, Zoey learns of personal records stored in an Idaho missile silo that may contain the information she and the other women seek. With the help of her group of newfound friends, Zoey travels to the missile facility, but among the records, they uncover information that leads to an insidious and horrific new foe: the Fae Trade, a macabre carnival of slavery and pain.
Zoey’s journey into the darkest parts of the human psyche brings her perilously close to the ever-thinning line between good and evil, and the final cost in her quest for justice might be her own humanity.
Rose Kinley never intended to be one of the most feared creatures to walk the earth. Once upon a time, she was a human—one who fell in love with a mysterious stranger. But when she got caught in a paranormal war, she lost her humanity and died…only to wake later as a vampire.
Now Rose has a choice. She can continue to try and be the good girl she once was or she can let her darkness out to play. Maybe it’s finally time for her to step into the dark.
He’s the reason she’s undead.
Panther shifter Julian Craig has a mission—protect Rose at all costs. It’s his fault that she lost her human life, and he literally made a deal with the devil so that she would have a second chance as a vampire. And as part of that deal, he’s supposed to keep his hands off Rose. An impossible task considering the dangerous lust he feels for her.
When Rose is targeted by a paranormal collector, Julian knows that he will have to let his own beast out if he is to protect the only woman who ever touched his battered soul. Rose may be afraid of the darkness she carries, but Julian is more than ready to show the world just what kind of a monster he truly is. Julian isn’t afraid of the dark…but the monsters that wait in the shadows? They will bow to him.
He’ll show her just how good it can feel…to be bad.
She will need each and every one of them, because an army has been building in the dark, biding its time, ready to break out into civil war. The tension between the Born and the Bitten could crumble the entire monarchy. It’s a revolution that may leave no survivors.
With an ancient key in hand, Alivia is about to unlock the final secrets to the Conrath legacy, and discover the answers to every question she’s had from the very beginning.
The truth isn’t always what it seems…
Science Fiction / Fantasy
The New York Times bestseller from the author of Watchmen and V for Vendetta finally appears in a one-volume paperback.
Begging comparisons to Tolstoy and Joyce, this “magnificent, sprawling cosmic epic” (Guardian) by Alan Moore—the genre-defying, “groundbreaking, hairy genius of our generation” (NPR)—takes its place among the most notable works of contemporary English literature. In decaying Northampton, eternity loiters between housing projects. Among saints, kings, prostitutes, and derelicts, a timeline unravels: second-century fiends wait in urine-scented stairwells, delinquent specters undermine a century with tunnels, and in upstairs parlors, laborers with golden blood reduce fate to a snooker tournament. Through the labyrinthine streets and pages of Jerusalem tread ghosts singing hymns of wealth and poverty. They celebrate the English language, challenge mortality post-Einstein, and insist upon their slum as Blake’s eternal holy city in “Moore’s apotheosis, a fourth-dimensional symphony” (Entertainment Weekly). This “brilliant . . . monumentally ambitious” tale from the gutter is “a massive literary achievement for our time—and maybe for all times simultaneously” (Washington Post).
Brian Herbert and Kevin J. Anderson’s Navigators of Dune is the climactic finale of the Great Schools of Dune trilogy, set 10,000 years before Frank Herbert’s classic Dune.
The story line tells the origins of the Bene Gesserit Sisterhood and its breeding program, the human-computer Mentats, and the Navigators (the Spacing Guild), as well as a crucial battle for the future of the human race, in which reason faces off against fanaticism. These events have far-reaching consequences that will set the stage for Dune, millennia later.
At the Publisher’s request, this title is being sold without Digital Rights Management Software (DRM) applied.
In Mitchell Hogan’s gritty and breathtaking conclusion to the Sorcery Ascendant Sequence—the award-winning fantasy series that started with A Crucible of Souls and Blood of Innocents—a young sorcerer must learn to wield his extraordinary powers to defeat two warring empires.
In a battle of armies and sorcerers, empires will fall.
After young Caldan’s parents were slain, a group of monks raised the boy and initiated him into the arcane mysteries of sorcery. But when the Mahruse Empire was attacked, and the lives of his friends hung in the balance, he was forced to make a dangerous choice.
Now, as two mighty empires face off in a deadly game of supremacy, potent sorcery and creatures from legend have been unleashed. To turn the tide of war and prevent annihilation, Caldan must learn to harness his fearsome and forbidden magic. But as he grows into his powers, the young sorcerer realizes that not all the monsters are on the other side.
And though traps and pitfalls lie ahead, and countless lives are at stake, one thing is certain: to save his life, his friends, and his world, Caldan must risk all to defeat a sorcerer of immense power.
Failure will doom the world.
Success will doom Caldan.
AN EXTRAORDINARILY RESONANT AND PROPHETIC COLLECTION OF SPECULATIVE SHORT FICTION FOR OUR TECH-SAVVY ERA BY DEBUT AUTHOR ALEXANDER WEINSTEIN
Children of the New World introduces readers to a near-future world of social media implants, memory manufacturers, dangerously immersive virtual reality games, and alarmingly intuitive robots. Many of these characters live in a utopian future of instant connection and technological gratification that belies an unbridgeable human distance, while others inhabit a post-collapse landscape made primitive by disaster, which they must work to rebuild as we once did millennia ago.
In “The Cartographers,” the main character works for a company that creates and sells virtual memories, while struggling to maintain a real-world relationship sabotaged by an addiction to his own creations. In “Saying Goodbye to Yang,” the robotic brother of an adopted Chinese child malfunctions, and only in his absence does the family realize how real a son he has become.
Children of the New World grapples with our unease in this modern world and how our ever-growing dependence on new technologies has changed the shape of our society. Alexander Weinstein is a visionary new voice in speculative fiction for all of us who are fascinated by and terrified of what we might find on the horizon.
A powerful sorcerer. A forgotten past. Hellequin is back, and the end is near.
A terrible storm is brewing in London, and Nathan Garrett, the sorcerer known as Hellequin, is the only one who can stop it.
But his enemies have other plans. Harnessing the power of an ancient stone tablet, they cast Nate and his allies into another realm, where a bloody conflict rages between creatures twisted by magic. Meanwhile, with his friends’ lives in danger, Nate must put centuries of differences aside, and place his trust in one of his greatest foes.
Time is running out. Trapped and outnumbered, Nate must use all his wits and power to survive and find his way home before his enemies start a war that could destroy everything he holds close. Welcome to the penultimate chapter of the Hellequin Chronicles.
Young Adult / Middle Grade
Instant New York Times Bestseller
A stunning debut set in a world where reading is unheard-of, perfect for fans of Inkheart and Shadow and Bone
Sefia knows what it means to survive. After her father is brutally murdered, she flees into the wilderness with her aunt Nin, who teaches her to hunt, track, and steal. But when Nin is kidnapped, leaving Sefia completely alone, none of her survival skills can help her discover where Nin’s been taken, or if she’s even alive. The only clue to both her aunt’s disappearance and her father’s murder is the odd rectangular object her father left behind, an object she comes to realize is a book—a marvelous item unheard of in her otherwise illiterate society. With the help of this book, and the aid of a mysterious stranger with dark secrets of his own, Sefia sets out to rescue her aunt and find out what really happened the day her father was killed—and punish the people responsible.
With overlapping stories of swashbuckling pirates and merciless assassins, The Reader is a brilliantly told adventure from an extraordinary new talent.
In The Jewel and The White Rose, we follow Violet in her servitude under the Duchess of the Lake. Now we’ll hear the Duchess’s son, Garnet’s, story in this digital novella—a companion story to the New York Times bestselling Lone City trilogy.
Garnet, the son of the Duchess of the Lake, has always been a spoiled playboy. But now, for the first time, Garnet is beginning to realize the horrors that his family, and the ruling community, have perpetrated. And he just may be ready to do something about it.
Now a 2016 Bram Stoker Awards Finalist!
When Tatum has a falling-out with a popular girl at school, she isn’t prepared for the vicious backlash that follows. One foggy night, Tatum sneaks out for a drive. The teenage hitchhiker she picks up doesn’t talk much, until she suddenly turns to Tatum and says: “You’re going to die. It will hurt and you’ll be alone. And no one will help you.”
And then she disappears. Is the girl a ghost? Or is this just another sick game the bullies at school are playing? As the two girls’ stories converge, they will discover that the only way to help themselves is to first save each other.
★ “A satisfying read that tackles heavy issues and is never weighed down by them.” —Kirkus Reviews, Starred review
A dying boy on a dying planet plays a dangerous, sophisticated, and addictive game that could save his life—if it doesn’t kill him first. A complex, gorgeous, literary thriller for fans for Ernest Cline, Brandon Sanderson, Orson Scott Card, and M.T. Anderson.
In a futuristic version of Earth, society is mostly controlled by a company that produces an addictive virtual reality game called Chimera. Everyone plays Chimera. Defeating the levels is how you earn enough points for clothes, food, even medical enhancements. Miguel Anderson is good at it. In fact, he’s better than anyone he knows. He spends all of his free time playing, hoping to reach Level 25. At Level 25 you can pick any prize you want—and Miguel needs a new biometric heart. When the game runners announce a global competition to launch a new version with untold prizes, Miguel enters and becomes a team leader. That’s new for him—playing on a team. And complicated, as the game becomes a delicate power play between wholly unexpected players. This is the first of two books and features gorgeous writing, compelling action, and a flawed and memorable hero.
Hanging out with Chris was supposed to make Lorelei’s life normal. He’s cooler, he’s older, and he’s in a band, which means he can teach her about the music that was forbidden in her house growing up. Her grandmother told her when she was little that she was never allowed to sing, but listening to someone else do it is probably harmless—right?
The more she listens, though, the more keenly she can feel her own voice locked up in her throat, and how she longs to use it. And as she starts exploring the power her grandmother never wanted her to discover, influencing Chris and everyone around her, the foundations of Lorelei’s life start to crumble. There’s a reason the women in her family never want to talk about what their voices can do.
And a reason Lorelei can’t seem to stop herself from singing anyway.
“Zan Romanoff’s music-saturated debut will snare readers with its melodic, pop-punk hooks and elegant riffs on growing up, falling in love, and letting go.” —Sarah McCarry, author of All Our Pretty Songs
“Family secrets, first love, and the elemental, raw power of music are all on display in Zan Romanoff’s gorgeous novel. A Song To Take the World Apart gives us a heroine who’s as fierce as she is vulnerable, and a story that’s as page-turning as it is profound. An enchanting and beautiful debut.” Edan Lepucki, New York Times bestselling author of California
In Canaan, your book is your truth and your identity, and Nadia knows exactly who hasn’t written the truth. Because Nadia is the only person in Canaan who has never forgotten.
But when Nadia begins to use her memories to solve the mysteries of Canaan, she discovers truths about herself and Gray, the handsome glassblower, that will change her world forever. As the anarchy of the Forgetting approaches, Nadia and Gray must stop an unseen enemy that threatens both their city and their own existence — before the people can forget the truth. And before Gray can forget her.
Lionel is a wild boy, who doesn’t much like to be around other people. He’d rather be a purring cat or a wolf stalking the woods.
Marybeth is a nice girl. She doesn’t need to be told to comb her hair or brush her teeth, and she’s kind to everyone at the orphanage . . . Lionel most of all.
Different though they are, Lionel and Marybeth are best friends in a world that has forgotten about them. So when a mysterious blue spirit possesses Marybeth-and starts to take control-they know they must stop it before the real Marybeth fades away forever.
For the past twelve years, adults called “Freds” have raised Rosi, her younger brother Bobo, and the other children of their town, saying it is too dangerous for them to stay with their parents, but now they are all being sent back. Since Rosi is the oldest, all the younger kids are looking to her with questions she doesn’t have the answers to. She’d always trusted the Freds completely, but now she’s not so sure.
And their home is nothing like she’d expected, like nothing the Freds had prepared them for. Will Rosi and the other kids be able to adjust to their new reality?
Wellhall is an immersive online fantasy world full of giants, sorcerers, and elves—and it’s junior-high-schooler Nick’s only escape from real life. Nick and his mom used to play the online video game together before her early-onset Alzheimer’s forced her to enter an assisted-living facility. At first, Nick seeks distraction in the game, but he soon becomes convinced that his mom is playing the game as a character named Reunne, and dropping him hints about her diagnosis and how he can help her return home.
Even as Nick becomes more and more certain that Reunne is actually his mother, Nick’s father and his new friend encourage Nick to confront the possibility that the game is just a game, and that he needs to be prepared to say goodbye to his mother as he knows her. . . .
“Readers—gamers and nongamers alike—will cheer the resolution of Nick’s transformative journey. Thoughtful, earnest, and gratifying.” —Kirkus Reviews
“A lovely, heartwarming story of a young man negotiating personal crises with the help of games, friends, and family, perfect for readers who appreciate a blend of fantasy and realism.” —The Bulletin
“A complex, emotional story about grief and acceptance. . . . A strong, thought-provoking novel.” —Publishers Weekly
Caitlin is the only young person living on Middle Island. On the first day of vacation, she finds a tiny alien on the beach. Caitlin becomes close to her secret friend, whom she names Perijee, and treats him like a brother. Caitlin has a reading disability, but finds she is a good teacher, telling Perijee everything she knows about the world.
There’s only one problem: Perijee won’t stop growing. And growing . . . Caitlin will have to convince the adults around her—and Perijee himself—that the creature they see as a terrifying monster is anything but. When things get out of hand, brave Caitlin embarks on a journey to save Perijee before it’s too late.
“Elements of humor and an attractive jacket add to this chapter book’s undeniable appeal.” —Booklist
“A cute read for kids who like a strong dose of absurdity.” —School Library Journal
“Montgomery’s jam-packed narrative doesn’t slow for an instant in this exaggeratedly comic drama. . . . Humor carries the day.” —Kirkus Reviews
“Caitlin’s desperation for friendship is palpable, and the book powerfully conveys the longing for connection that drives her to risky actions. This British import is earnest, often quietly thoughtful, and quirky.” —The Bulletin of the Center for Children’s Books
“Montgomery engages us with . . . high drama, hurtling towards a heartwarming resolution.” —The Sunday Times (London)
“A charming story about finding a safe place to let your freak flag fly.” —People
“Young readers who have ever felt too big or been made to feel small will feel just right in the cheerful glow of Weiner’s contemporary fairy tale.” —The New York Times Book Review
From #1 New York Times bestselling author Jennifer Weiner comes a “smartly crafted” (BCCB) and “heartwarming” (School Library Journal) tale of friendship, furry creatures, and finding the place where you belong.
Alice Mayfair, twelve years old, slips through the world unseen and unnoticed. Ignored by her family and shipped off to her eighth boarding school, Alice would like a friend. And when she rescues Millie Maximus from drowning in a lake one day, she finds one.
But Millie is a Bigfoot, part of a clan who dwells deep in the woods. Most Bigfoots believe that people—NoFurs, as they call them—are dangerous, yet Millie is fascinated with the No-Fur world. She is convinced that humans will appreciate all the things about her that her Bigfoot tribe does not: her fearless nature, her lovely singing voice, and her desire to be a star.
Alice swears to protect Millie’s secret. But a league of Bigfoot hunters is on their trail, led by a lonely kid named Jeremy. And in order to survive, Alice and Millie have to put their trust in each other—and have faith in themselves—above all else.